ISSUE #3Okay, the art is still not for me. Sorry Pulido, it's just not. But even with art that I am struggling to get through, this remains a very fun title.
I will say that Soule kinda let me down a little with this issue though. Nothing major, but just more of my own anal quirks that bug me. Well one of them doesn't really count as being an anal quirk as I just feel the ending of this issue was a bit rushed. It needed about another page to get this right. Instead, we are rushed through to an ending that well ... felt rushed (You can see why I am not a writer, yeah?). I mean we have a pretty major "flip" in decision here that needed more time. Even though yes, I know the rushed decision was a way to show the power involved ... the power of Doom, but ... eh, it just felt too rushed. (yes, my vocabulary is astounding)
But the one that falls into that anal category, as it is structurally just a bad thing to do, is poor panel progression. There is one panel where Shulkie and Doom Jr (yes, I have forgotten his name already) are in line to order coffee. They are about 5th in line and Shulkie asks Kristoff a question. Hey, Kristoff ... I remembered. Anyway, they are about 5th in line when the question is asked and then the next panel he answers, but they are now walking in a park. WTF? Come on Soule, can we get a little bit of timing here? Yes, those little things irk the hell out of me. Could Jennifer not have asked the question as they were leaving the coffee shop? Same panel, but instead of them in line, show them walking past the line? Then, the next scene in the park would make much more sense timing wise. As it reads now the question is asked and then there is total silence from them for at least 5 minutes ... hell, maybe more knowing some coffee shops like I do.
Anyway, aside from those two warranted gripes

, it was still a fun issue. Not a pretty issue, but a fun one.
Still taking points off for art -
6 outta 10 Doombots getting past customs